AAR - 3 - 6 - 21March 8, 2021, 12:10 am
"We need a warehouse loading dock" -Chief Architect
"Where are your arrows?" -DoeMrowMoe "Where are my arrows? My arrows are in the skulls of my enemies!" - BeAsMyGodAm
The great hall was completed. A large party was thrown. Mead was in short supply, but everyone seemed to enjoy it. A lot more commerce was conducted successfully with @WhyClydeWhy. The community prospers...
A road was to be paved, but it was put on hold to conduct a sudden rescue operation. It was decided to bring the cart along, as it was theorized that large quantities of much needed resources could be retrieved. A large quantity of tin was prospected, and Waystation Alpha was constructed.
The cart RTB'd successfully with a FULL load of resources, of a large variety. Fermentation was achieved. This will enable the production of healing potions, to be consumed with a tankard.
Sustains -We stacked really well, EXCELLENT room clearing in dungeon fights. It was considered a master run.
Improve -We could have mobilized quicker to get to a member of our number in need. Consider keeping a spare cart equipped for rapid mobilization purposes. this will enable the team to just repair their gear, weapon up and charge after the cartbearer. -If you choose to bear a hammer, please conduct additional town maintenance as needed where you see it (run around and repair stuff if it's lower health).
Architect's notes: Prioritize the road improvement project on the western highway for increased commerce. Next engineering backlog: jarl's quarters.
Trade is the backbone of any society. Some might participate fully. Some, not at all. Others, come and go as they please. The one constant throughout everything is commerce, and trust. If trust is violated, then there is no need for commerce. As long as trust is to be maintained, commerce will continue; with commerce, growth.
"When one treats people with benevolence, justice and righteousness, and reposes confidence in them, the army will be united in mind" - Sun Tzu